The Walls ruffle outward, like the feathers on a bird, to reveal themselves as video screens which assemble before us and show a variety of game images. Camera moves down the corridor and into what they described as a futuristic cathedral/shrine to video games.
A rubik cube-like object floats in a futuristic cathedral-like space. Various game images appear on the facetted sides. The cube sides shift and rotate to reveal new images. The cube explodes and slows, showing us new images in closeup.
Frames from a recent video we just finished. In Maya and Mental Ray, I modeled, animated, lit and rendered many exterior and interiors shots illustrating the chemical weapons neutralization process -fun!